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A dice tower solves one concrete problem at the table: dice rolling across the map, knocking over miniatures or disappearing off the edge. The die goes in at the top, hits several angled ramps on the way down and lands in the tray — in the same place, every time.
The second reason is randomness. A practised hand roll can be influenced; a fall through several deflections can't. Where results get argued about, a tower ends the argument.
Inside a dice tower sit angled ramps. Each impact changes the axis of rotation and the speed, so how the die was held going in stops having any bearing on what comes out.
The towers are themed and cover the usual table: Tiamat and the Kraken as creatures, the orc, the wizard and the druid as class and faction motifs, plus a Game Master tower and a skeleton model. Some of them, the Mimic and the orc among others, also come in a hand-painted version — those pieces differ from each other in the detail.
The palette covers black, white, grey and brown along with metallic silver and bronze. On textured surfaces like scales and stonework, metallic reads far more three-dimensional than a plain colour.
A plastic dnd dice tower is audible: the die strikes hard surfaces inside. If you play at a quiet table, or have neighbours to think about, line the tray with a piece of felt. That takes the edge off the last and loudest impact.
The sensible spot is in the middle, within reach of everyone without anyone standing up. For groups of five or more, a second tower at the other end of the table beats one tower being passed around all evening.
For systems that roll a lot of dice at once, drop them in one after another — they arrive individually and stay in the tray instead of scattering across the table.
Printed from PLA out of our own extrusion line. The material is stiff and dimensionally stable, but it doesn't take heat: it softens at around 60 °C. A car in high summer or a sunny windowsill is the wrong place for it; at the gaming table it lasts indefinitely.
The towers are light enough to take along to a session. If you transport one regularly, watch the delicate parts — horns, wings and battlements are where something breaks in a fall. A bag with a soft lining is enough protection.
Because we make the filament ourselves, a tower in the same colour can be reordered later, as a second one for a bigger group.